The first example of this is the super Mario franchise. The Mario games have become so popular that there is little to now one who either hasn’t played one or at the very least heard of it. Super Mario games themselves follow a very simple story. Princess is kidnapped, taken far away by some enemy, Mario must then fight through a series of levels in order to rescue the princess. In fact there are very few things that change throughout each Mario game. The only few differences are the graphics and one new item or feature to try to get the audience to by the same game. The same can be said about the Zelda games. In the Zelda games, the Princess is kidnapped and you must proceed to go through many different levels and fights in order to rescue the princess (starting to see a pattern here in selling games). Mega-man games are another perfect example. The whole game is fighting through levels to get to willy and beat him. Looking back now, it seems to be a very simple formula for games. Even though such games have such a simple formula, the are able to make game after game almost exactly the same. Look at mega-man there very eight games for the game boy advance alone, and honestly I don’t even want to try and count the number of Mario games there are (or Zelda for that matter even though it is much smaller series compared to Mario).
Overall it is clear that franchises and sequels are becoming more and more dominant genre in video games just as it is in movies.
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